Folks, you’ll see what we have in store for you. Just cause STR builds in Souls games aren’t too different from one another doesn’t mean it’s the same in Wicked. You’ll build your own STR build based on which gear you choose, which runes you pick, which enchantments you go with, which gems you use on top… there’s plenty of options.
I’ve made the mistakes with skill trees before and I have the scar tissue to prove it. Our system is very similar to what we did with Wisps where we moved from our BF Ability Tree to our Spirit Shard System, which I think was just an objectively better design because it allowed for more player expression.
And yeah, Wicked is not just about Numbers go up, we want more depth than that. In most of the Diablo-clones out there, including PoE, the depth in combat mostly comes from doing the math. It’s funny that they’re called ‘Action’ RPGs, because they’re not exactly action-focused in my book. Action to me means actually having to react to enemies and having full control over my character instead of just sitting down with a calculator and coming up with a build guide that does 1.3% more DPS than this other build guide.
And I’m sorry if some people might feel like I’m being too critical here - I love ARPGs. I just think we need to take the next step forward, even if some choices need to be made that might seem uncomfortable / new at first.