Basically what the title says. Played for around 10 Hours now and I think i can finally give some actual Feedback.
What I like
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The Worldbuilding is really nice. The wohle Sewers were built very well and the Bossfight was a good end to the section
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The Artstyle is some of the most beautiful in games i recently played
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Itemization seems good for a casual game without much depth for gearing
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Bossfights so far all had really well telegraphed attacks which makes fighting them and recognizing their patterns a joy
What I think definitely needs work
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PLEASE get rid of time gated content. 8 Minutes per Smelting Ore, 4 Hours for a singular building upgrade. Stretching content artficially like that is never good for any game
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Obviously the performance needs work, but I think that has been mentioned enough times by now
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I don’t know how there isn’t a PROPER quick travel system in place. Every ARPG and Souls-Like has some kind of Waypoint or Bonfire-Like mechanic. Only being able to go to Sacrament and to the last Whisper visited doesn’t make any sense especially when things don’t immedietly respawn it feels really bad having to run from A to B not having anything to do on the way.
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We need more infos on Weapons. I got a legendary Two-Handed Greatsword from the first boss. Damage numbers looked good but when it’s actually slower than actual guts’s Greatsword it does not matter how much dmg it does, when accounting for DPS. Give us proper Attack speed Numbers at least.
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Lots of UI elements need work. Switching consumables on the fly while holding down and using the right stick at the same time just feels clunky in my opinion. Same with food.
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The Stamina Circle is barely visible, especially in Dark places and during fights, which is when it matters. My suggestion would be a classic Stamina bar at the top left.
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Auto-Jumping off of cliffs when sprinting ends in more unwanted deaths/fall damage than it does good. A seperate Button or just having to press A would be way better.
The Game has an insane amount of potential but you can tell that it’s Moon Studios first ARPG-Like. I hope that the community concerns are getting looked and worked at.