Walls temporarily become climbable when hidden segments respawn

Hi Moon Studios team!

Accidentally I ran into a bug that allows the character to climb some walls due to wall re-renders.

Platform Input: Keyboard and Mouse (KBM)

Steps to Reproduce:

  1. Start from near any straight wall where the wall can hide/disappear.
  2. Hold Run (Shift) towards the corner of the wall.
  3. When the wall reappears, keep your character positioned against the edge of the wall.
  4. Watch as the wall “regenerates” one segment at a time.
  5. During/after the segment collision returns, while holding Shift, the character begins to climb the wall and reaches the top.

Expected Result:

  • Wall remains non-climbable (or collision behavior stays consistent) during any visibility changes/segment rebuilds.

Actual Result:

  • Wall visibility and collision returns segment-by-segment, enabling climbing.

Patterns / Analysis:

  • Not wall-specific; occurs on multiple instances.
  • Happens when approaching corners/edges.

Impact:

  • Allows unintended traversal/skip (climbing to top of wall via exploit).

Attachments:

Hi HellShoot, thanks for the report.

Can you please make the files you linked accessible?

To do so:

  • Right click the folder/files → share → share (again) → set “Restricted” to “Anyone with the link” and permission on “Viewer”

Appreciate it!

Silas

Hi!

Apologies, it seems that I forgot to adjust the privacy settings. It should be acessible now, let me know if you still can’t access the files.

Best regards!

All good now!

That being said, I don’t see the problem perse. You need to go through a lengthy hassle first to trigger it.

I’ll see if Moon finds this a problem.

Silas