Hi Moon Studios team!
Accidentally I ran into a bug that allows the character to climb some walls due to wall re-renders.
Platform Input: Keyboard and Mouse (KBM)
Steps to Reproduce:
- Start from near any straight wall where the wall can hide/disappear.
- Hold Run (Shift) towards the corner of the wall.
- When the wall reappears, keep your character positioned against the edge of the wall.
- Watch as the wall “regenerates” one segment at a time.
- During/after the segment collision returns, while holding Shift, the character begins to climb the wall and reaches the top.
Expected Result:
- Wall remains non-climbable (or collision behavior stays consistent) during any visibility changes/segment rebuilds.
Actual Result:
- Wall visibility and collision returns segment-by-segment, enabling climbing.
Patterns / Analysis:
- Not wall-specific; occurs on multiple instances.
- Happens when approaching corners/edges.
Impact:
- Allows unintended traversal/skip (climbing to top of wall via exploit).
Attachments:

