My main idea for the post was just to encourage some discussion and see different perspectives. I also thought it would be cool for the developers to see people’s thoughts.
I’m hesitant to make a list of the most popular ideas, since it might change over time or people have different interpretations of the same suggestion.
1- Secondary storylines tied to main characters, with the possibility of influencing the story through a choice-based system.
2- Weapons that require more than 2 stats as prerequisites but with lower values compared to their counterparts in the same tier, thus encouraging and rewarding more versatile characters (these weapons could be unique, or at least feature non-removable runes that change the fighting stance, altering the weapon’s base stats such as damage and its moveset along with its rune set).
3- Separate keys for dodging, running, and jumping.
Tbh, I have a bunch of hopes and wishes for the future of sacrament renovation, the crucible, mechanics etc that I assume are already being done under the hood, so I’ll pick just one random gross thing I’d love.
Ability for strikes with 2 handed swords to cleave enemies in half vertically if it’s a killing blow
Hi Nechrond… The first, so I guess we both agree.) Simplifying, it drives me crazy games that call themselves RPG and promise you amazing build diversity, shows you like 30+ possible builds, the sky is the limit… but in the end only 5 are “accepted” in the end game for the community and it doesn’t matter anymore if you enjoy your playstyle or not. IDK it sounds like lazy development and it can destroy games.
As someone who also uses 2 handed swords, I would love this.
The more I think about it the more I want it. I’m imagining myself using a charged overhead attack. The enemy stands still for a short moment split in half before each part slowly falls down.
Yup. Many games have that kind of “META” and it smothers creativity.
The Alliance Battles in Guild Wars 1 had a proper healthy meta-game, the build diversity was wild, and which builds were popular? Well, that naturally changed every few weeks, despite the game itself not changing or getting patched, as new builds were developed to counter the reigning ones. And meanwhile, there were always a few players around using builds that were completely different, that just happened to suit their playstyle/strategy, and that worked just fine too.
I thought that’s how other ARPG’s are (Diablo) … and I maybe wrong but I thought Moon Studio wanted to avoid all that stuff with high damage numbers, huge HP bars etc.
They do and I’ll admit I looked mostly at the bullet point before the rest, haha. I was agreeing with the idea of more ways to be a utility and support in groups. This game lends itself to those playstyles more than any other ARPG.
Setting their timing could fix this, but would depend on how the event triggers. You could make a bug report about this to the developers. I made plenty and were usually addressed the next hotfix.
I’d also like increased FPS in Sacrament like how it worked in another certain game (jk)