Things found in 4 hours (co-op test, played solo)

Haven’t found too much else for the specific experimental build, but certainly things I’d hope to see in the future are still a “lock” to prevent an item from being sold (or enchanted/rune changed) (and buyback) option. (Example picture of the UI with locked items.)

And something that I’ve been wanting that isn’t too critical would be a favorited thing for crafted items, most specifically food. Ideally too there could be a sort by health recovered with food.

Example picture with favorited stars and sorting the favorited first.

Last thought for later improvements… it would be nice if refining stations increased their capacity with the tier upgrading of the crafter in question. Don’t know if the home stations are better, haven’t looked at them, but it’d be nice to add in more things to refine since you spend more and more time in the field as you get higher up. I don’t necessarily mind coming back to down often, but it does feel a bit frustrating to always only have 8 spots.

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