First and foremost, congratulations to the development team, and a well-deserved round of applause to everyone at Moon Studios. No Rest For The Wicked: Together is shaping up to be an absolute hit for me.
A friend and I played together for nearly 12 hours straight, and I can honestly say it has been a long time since I’ve had that much fun in a game. We were laughing so hard at points that it physically hurt, and I genuinely want to thank the team for creating an experience that brought that kind of joy. Moments like that are rare, and they matter.
The co-op implementation is fantastic. I love how it works, I love the friendly fire, and I especially love the sheer amount of chaos and shenanigans it enables. One particular sequence had me wheezing with laughter: our very first bounty.
My friend was wielding a greatsword while I was using a knife. He charged a heavy attack at an enemy, only for that enemy to leap toward me at the last second, causing his tracking attack to follow straight into my face and flatten me like a pancake. We both died. When we made our way back, two attacks away from victory, he thrust again… and promptly knocked me off a cliff. We completely lost it.
I did eventually get my revenge during our second bounty. Just as we were about to win, I forced a trade interaction with him at the worst possible moment, which resulted in both of us dying. Entirely worth it.
As for bugs, I only encountered a couple of minor issues:
-
Inventory UI bug – My friend experienced an issue where an item description would repeatedly pop up, even when he wasn’t interacting with the item. Leaving the session and rejoining resolved it.
-
Bounty turn-in issue – After completing a bounty that my friend had accepted, I was unable to turn it in until I left the realm and rejoined.
Neither of these were major, but I wanted to include them for completeness.
Overall, this was an incredibly enjoyable experience, and I truly love the vision behind this update. Please keep doing what you’re doing, you have my full support, and I can’t wait to see where the game goes from here.