Sometimes some sounds are muted

Same issue, never happened before the Early Access Patch 1!

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This issue quite literally repeats itself for me in Crucible almost every single run. There is a specific part of Crucible where this Audio bug occurs almost gauranteed.

The section of Crucible that has the Large tree with stairs surrounding it. When you first enter and stop at the edge of the entrance area to fight the first knight and mage (near the birch tree), the sound will cut almost 100% of the time. Easily reproduceable.

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I concur, thats where it happened to me the first time, and subsequent runs.

Just been playing for a couple of hours and the same thing happened to me, it’s multiple actions and events, even dialogue mutes.

I’m running through a TV, so it’s just the two speakers, and don’t have a multiple sound set up.

Hi! Same issue here today. Sound very faraway/reverb only on the dialogue after the 1st boss Warrick the Torn, when Ellsworth welcomes you into Sacrament at the gate. My setup is in Windows Sound as 7.1 surround but it works fine otherwise for all channels including the centre channel, just tested it afterwards based on your suggestion of the non-stereo issue.

Same issue here, just noticed my rain sounds in Nameless Pass disappeared entirely. Sounds like im walking around in an empty room.

I was practise parrying one of the bosses Darak when suddenly the parry sound doesn’t trigger.

Same problems here since Breach update and not before!

Using a 5.1 soundbar on tv: sounds/dialog randomly dissapear.
Switching to my pc monitor (and the build in stereo speakers), everything is normal.

Changing the audio system (home theatre, etc) in NRFTW settings does absolutely nothing.

Using Steel Series Sonar with Arena 9 surround sound speakers.

With surround sound and upmixing I’m having issues with certain sound effects like the ground smash from martial gauntlet kicks/punches and the ability Tremor Wave being hardly audible, the rock crushing sound is very faint. Everything else is perfectly audible, like breaking barrels or character speech or dodge/player character grunts/parry. It’s just the ground smash and tremor wave that are super muted.

If I turn off upmixing and set it to 5.1 audio, the sfx is much more audible.