I have noticed the corrected animation of an old father blocking his daughter at the beginning of the story animation.
I am amazed at your ingenuity in pursuing the details of the picture. Once again, I will help you point out some errors in character movements. For example, in the picture, the skills of blunt weapons are incorrect. When using the big sword, the details of the movement are wrong. (The upper hand should be on the hilt. Instead of the sword blade) the character’s action posture should change differently according to different weapons, rather than maintaining one action posture. Regarding the rune system, this error also has many posture errors of the same type that need to be debugged carefully. I like this game very much, and I also like your serious attitude towards game development. I wish you a prosperous career.
only need to slightly adjust the action of holding the weapon. Of course, you can also boldly create more character-rich postures for each weapon. However, due to the need to ensure the existing skill action rhythm, frame number, and time, designing these changes It’s harder and more limited.