I‘ve spent quite a bit of time exploring the town and interacting with various NPCs. The feeling of empathy I experience when encountering the less fortunate residents in the lower district is quite powerful.![]()
I HOPE to see more side quests that improve NPCs’ living conditions in the future and more storyline to complete the whole story of this game.
I think it’s very necessary to add more NPC side quests, I can see that in this game, NPC have different characteristics, which is cool. If we can put in a little more effort on this part, it will be awesome~~ ![]()
It’s simple, but I would really like it to be an option for you to just give those beggars in the slums of Sacrament 5 coppers. They’re asking for it, and I feel like doing that, and then maybe their dialogue changing to a thankful tone would make the player feel more involved with the people.
It’s a simple thing, but as a player of RPGs, I love when I’m able to do seemingly useless things mechanically for the sake of role playing.
yeah cool suggestion, thank you ![]()
Hello. Got the game recently. Friends and I are loving it! I have felt a deep sadness for the people in the slums. I really hope there will be an option in the future to help lift them out of Sacrament’s slums. ![]()
The voice acting for the poorer folk is amazing. Breaks my heart every time ![]()
![]()
![]()
In general, it would be super cool to see more additions and modifiers to the town projects mechanic!
There are two characters:
First: Woman in poor quarter who asks for donation. It seems to me it would be great to be able to donate her in rerurn of some favour. Like kind of information that she saw around Fiddley today or not.
Second: Man in Lowland Meadows in hunter’s camp says he has no more strength to dig and says something about poor food they have to eat there for long time. In return for some stew he could give us some useful item like antler.
There are homeless people inside the city wall ,maybe dev could add some sideline quests so we could hire some housemaids helping us with cooking or collecting material . Most importantly, in the game, helping shops upgrade their facilities feels more like an investment—a behavior far less satisfying to players’ noble desire to be a good person than aiding refugees in sustaining their livelihoods. Woman called Uhri is begging for ale,
guy who was once a warrior who lost a arm and had nowhere to go ,and a decent woman called Victoria wishes to be a servant, all of these are good concept All of these could be a lead to a great side quest , do not waste it plz
.
Hello Moon Studios team,
My fiancée and I have been absolutely loving our time with No Rest for the Wicked. Playing through the world together has been an incredible experience, and it’s rare for a game to immerse us both so deeply in its atmosphere and storytelling.
Yesterday, while she was exploring Sacrament, we eventually reached Beggar’s Alley. The area is so well-crafted and emotionally effective that it genuinely made her sad. She kept talking about how frustrating it felt not being able to help the people living there, especially those who seemed to need it the most.
I don’t know what your future plans for the story are, and maybe there is already something planned for this part of the world, but I would love to see a way for players to contribute to the community. Whether through donating money, providing food, helping specific characters, or even investing resources through Danos’ Workshop to improve the infrastructure and living conditions of Beggar’s Alley over time.
The world you’ve created feels so alive that it naturally made us want to leave a positive mark on it. The fact that my fiancée felt genuine empathy for those characters speaks volumes about the quality of your worldbuilding.
And please…
Let us give some rest for the wicked.
Thank you for creating such a memorable experience.
