Revive echoes activating should be more prominent

I try to run crucible with my friend and we both have revive echo during a run but it not trigger for any of us when we are killed by crucible knight (This patch is hotfix 7 together)

Hi Reve,

You most likely triggered the revive either in the hit itself or right after.

There is no animation or grace-period after activating the echo, it will not let you die to the first instance of damage that sets you to 0 hp, but it can with a second instance.

If you still suspect it is not working, please ping me in this topic and I will move it back to the bug section! (in that case, if you could have a clip ready that would be great)

Silas

No, i understand how the trigger work.
And it’s literally not working. Only the purple one with a statement revive with 100% health i see working
I suspect that maybe when i die, i only have 10% health left and with the revive 25%, it will be 10%+25% = 35% while the shooting orb from echo knight is 50% damage so I die instantly no matter what

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It’s probably something to how the calculation works. But I’ve found that if an attack does enough damage, it just goes through the revive. Example; I have 25% HP, but the attack that hits me does 125% of my health in damage. It basically carries the damage over into the revive and kills you.

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Ah I think you guys are right, but it’s not a technical defect. Feel free to give your feedback on it’s current form :wink:

Silas

I mean generally I think it’s a misleading perk and doesn’t function the way you’d expect it to function, which is a problem. Is it really strong? Yes. So make it rarer if that’s a problem, but if it’s going to exist, at least make it do what a reasonable person would expect.

That said, it’s hard to harp on the minutia of balancing when the combat and class system and being completely reworked.

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