When you dig or chop or mine, could you get the ressources directly in the inventory ?
It feels like too much after having chopped down a tree or mined or digged to have to press Y again to gather the ressources, rather than having them directly in inventory. Just like when you fish, you get the fish directly in inventory, and don’t have to pick it up.
jup, definitively agree.
yes, especially when you char decides to sidle and stick to a wall 4 times in a row before the item is picked up
Agreed. Auto-loot Option until we’re full then show us the little icon of what it is so we can interact for a transfer.
Also let us lock items in inventory like foods I don’t want to transfer or extra weapons or items I want to keep on hand during quick transfers.
Hmm…
Would also add to immersion, by giving us material instead of one tiny bit of wood dropping of an entire tree.
Someone mentioned this on their Twitter about Big Numbers for damage vs what we have now and they said they don’t care much for the “Big Number” idea. I’m fine with the single drops until we get auto-loot which would turn multiple drops into 1 drop anyway. I don’t want to pick up 25 small pieces of wood that’s all I know. Or 36 pieces of ore lol.
In the end it’s all just scaling. 1 Wood is the same as 10 if both requirements are scaled the same. 1 wood drop for 1 craft-able weapon vs 10 wood drops for a weapon needing 10 pieces of wood. It’s just easier to stick with points of 1.
Yes i agree completely.
If i wasn’t clear, i didn’t mean to give us more material, but in our minds that 1 material that we get could mean more.
For now we see just that tiny bit of wood dropping - Oh yeah guess our character was simply too lazy to pick up more.