The button icon in the lower left corner of the UI interface will not change according to the modification of the customized buttons.
Every time you re-enter the game, the customized buttons will be in a mess. There will be situations such as a single button for parrying and using potions, a single button for running and raising the shield (it is recommended to directly implement this function in the game), and the attack cannot be charged, etc. You can only customize the buttons again to make them work properly.
Hello,
There are some issues with information which displays on UI during keyboard+mouse usage. It is very annoying and may confuse from time to time, because it force you to press incorrect buttons while combat. That makes your gameplay experience more negative then positive, because I like (and I think I am not onle one) to play in active style focused on parrying and dodging in light loadout. Such type of playstyle requires active concentration and fast response. When you press incorrect button during combat - that is very frustrating, especially in light loadout.
Remapped hotkeys for running, rune (skill) attacks, second weapon (shield), quick item, food are displayed incorrectly by UI (talking about bottom left corner).
Default keys set:
RUN = SPACE
SECOND WEAPON = SHIFT
QUICK ITEM = Q
FOOD = F
RUNE 1 = 1
RUNE 2 = 2
RUNE 3 = 3
RUNE 4 = 4
My (adjusted) keys set:
RUN = LSHIFT
SECOND WEAPON = LCTRL
QUICK ITEM = 1
FOOD = 2
RUNE 1 = Q
RUNE 2 = E
RUNE 3 = R
RUNE 4 = SPACE
Even hotkeys being remapped and confirmed via settings menu - UI still shows incorrect buttons, what in a turn generates frustrating situations from time to time, because you press incorrect buttons, that is very frustrating and ruin game temp when you playing throug parrying and dodges and rely on these mechanics.
Hope my long post is successfull in term of delivering understanding how negatevely that issue feels even it is not directly effects on game such as balance aspects or technical optimizations. That issue is really annoy and generates impression of substandard semi-finished product. At current moment I fixed that issue with third-party software, which allows to place reqired information anywhere in “on top” mode (see screenshots). That looks awfull and strenghten “substandard semi-finished product” effect but it works.
Hope you will fix it in soonest hotfix/update. Thank you kindly for understanding.
I play with GFN so I can’t post with all the details Dxdiag
I would like to share with you several errors with the keyboard :
As you can see on the first picture my setting is L " aliments" G to “objet rapide” but in game in the ATH bottom left no change : F to “aliments” Q to “objet rapide” https://gyazo.com/c7304cad69387bee2bb45e5ffca78354
As you can see I set click mouse to change the rune but it doesn’t work at first unless I switch to my secondary weapon. Once switch to my secondary weapon and back in my first weapon the setting work. it’s annoying to have to make the swith