I don’t think the embers change will do much if facets are unchangeable and will still totally brick an item.
If I get an item with a facet that makes it apply frost/shock build up and none of the rest of my gear or runes are tailored for that build up or combo, my item is effectively bricked.
Doubly so if it’s an item that reduces attack speed via facet, because longer animation locks or lowered poise damage are too big a penalty to tolerate in a game of Wicked’s current tuning.
I also agree with the observation that adding all these different embers just exacerbates the abysmal inventory management system we currently have.
The player’s baseline inventory slots are already minuscule and constantly led to straight up deleting valuable items from the inventory just to make space for some rarer item.
Because you make fast travel so restricted, but make filling up inventory slots so trivial with the complete exaggeration of material and consumable variety, the player flow is constantly interrupted with having to backtrack to a whisper, go to Sacrament, and spend 5+ minutes depositing mats in the communal chests and selling across two parts of the town to clear half of your tiny baseline inventory.
And in another 15-20 minutes of play your inventory will be all filled up again, because there are so many damned material and consumable types and gear drops with no easy way to convert excess gear or material drops into salvage mats or coin outside going back to town, which isn’t easily available unless you reserve a utility rune for the return spell.
Inventory management in this game is highly tedious for no reason, aggravated by lack of convenient fast travel to alleviate inventory problems that exist by design.
Adding 5 different ember slots will make what is already an inventory nightmare even more of a turn off.
Please, just let us bring our builds online without all the BS RNG fishing. I play the game for the fantastic combat, not for the loot casino chasing. I want to swap functional builds and experiment easily. I don’t want to grind to try out new builds without heavy handicap on performance. This creates a high entry barrier to experimentation.