After defeating some enemies, returning to an area can sometimes cause ragdolls/corpses to flop around uncontrollably. See video for example.
Running the game on a 1080ti gpu, i7 8700k cpu. Unsure if that matters.
Have had similar ragdoll issues in previous builds.
This happens in my game aswell, mostly with wildlife.
Same with me and also was with wolfes.
I’ve noticed this if you do lots of crucible attempts, the defeated enemies from previous attempts stay on the ground and sometimes bounce around a bit of their own accord.