Hopefully I’m not alone in experiencing this, but whenever regular size Nith enemies are killed in some sort of elemental explosion, the ragdoll character mesh starts flying around the screen like a wildly deflating spaghetti balloon. I’ve noticed other enemies almost doing this, but their ragdoll forms hold up much better.
This issue had originally plagued the grub hosts prior to the Breach Refined patch, that’s been fixed thankfully, but now the same issue has popped up again as mentioned above.
Maybe a complete overhaul in the animation systems for enemy fatalities is needed?
Found 2 enemy models that have object collision issues when dying while frozen (seems to be tied to shattering with physical damage). I shared 2 clips with the enemy models and the bug happening and how to reproduce.
There could me more enemy models affected by this issue but for the moment I only noticed these 2.
Let me know when you have downloaded the files so I can remove from google drive storage.
Hi, with “object collision” I meant as in the “self-collisions of the enemy npc 3D model”, the enemy npc does not push or block the character after dying if that is what you meant.
The bug I reported was only the “spazzing” for the 2 enemy npc models, if it is known already then you can close it please. I searched the forum prior to posting and couldn’t find anything related.