I don’t feel like I was cheated. I don’t feel like the game itself changed in feel, I felt the difficulty and loneliness the whole game, but lost interest in the game after I got through everything I could get through. Because there’s nothing else to do in the game, I might do it, but considering that there will most likely be a wipe, it doesn’t even make sense(I don’t mind, if anything).The only thing I found specifically bad is that the hero stats are somehow unbalanced relative to the world. For my first hero I maxed out my agility, I thought that yes, I would die quickly because I have no HP, but at least I would damage enemies, a lot of damage. But no, you can’t do much damage in this game. Weapon scaling is weak, I think the damage even decreases over time per unit of points you put into an attribute. At one point, I pumped 3 points into dexterity at once and it gave me 0 weapon damage boost. So I decided to create a new character and emphasized HP and payload (to have more armor), and then it became very easy for me to play this game. It is advantageous to be fat in this game. The problem is balance, in short.Also I don’t like the concept where I have to pump up intelligence along with dexterity to be able to pick up weapons. All those attributes only increase the damage to the weapon, what’s the point? If I then find a dagger that consists of one attribute(like dexterity, I will lose in damage because I will have unnecessary points in intelligence, they will literally give me nothing, absolutely 0, useless). That’s why I suggested to redo the hero attributes.
But man, I still love this game, and I hope the developers will work on improving it, on balancing it out