Firstly, I don’t believe there is a problem in posting this, as it is a MOD. If so, you can let me know, but it’s just because I would like to have the option to play again with old Gems. So if possible, could you give me some information.
I’m trying to determine whether it’s possible to create a No Rest for the Wicked mod that modifies the effect values of existing gems, specifically Black Pearl.
Currently, my Mottled Black Pearl shows:
“Enchantment Power increased by 50% at Low Health”
I’d like to know if it’s possible to restore or modify that value to 100% through a MelonLoader mod.
Could someone help me identify where this value is stored?
What I can provide:
The mod DLL (Gem Research & Crafting)
MelonLoader logs
Assembly-CSharp.dll
Other game assemblies if needed
What I need to know:
Where are gem enchantment values stored?
Are gem effects defined in ScriptableObjects, data tables, or directly in code?
Is the Black Pearl bonus hardcoded or data-driven?
Can a Harmony patch modify the enchantment value at runtime?
Is there already a mod or method that edits gem effect values?
The Gem Research & Crafting mod appears to access gem asset IDs and enchantment data, so I’m wondering if a similar approach could be used to modify the actual enchantment power.
Theres no problem in asking a question or seeking guidance, So i would recommend you to ask this question in the Mod Forums/Mod Community for this game rather than asking directly on the official forum. (You didnt do anything wrong)
If anyone here knows how to help with this, please keep it in private chats, Discord, or elsewhere. Just try to not hold such discussions in Posts and Topics on this Forum.
It is the only guidance i can give you for this subject Good Luck!
Hey, just so you know, while in general discussing mods and code and everything is perfectly fine, sometimes actually distributing game DLLs and assets publicly is a big no-no.
I don’t know the stance of Moon Studios on this very legal topic, and they may not have a published stance as they do not officially support mods on NRFTW. Often, developers do have to take down posted assets and DLLs because in some places, a copyright is only enforceable if you actually defend it. It’s a huge mess.