Lots of chests in a house is a bad decision. Added to this bad decision is another bad decision - small amount in one stack of ingredients to craft. Instead of creating different builds, I spend too much time managing chests. It makes me not want to play the game.
A good solution in other games is Poe, Diablo, LastEpoch, Undecember, LostArck. These games have one chest.
LastEpoch has a perfect chest for items and a storage for crafting materials. Tabs are bought with in-game currency. Crafting materials are stored without a chest.
I understand that it takes some time to make a system with one chest. But to remove the limitation on the amount of one material in the stack costs nothing to the programmer. And this cheap solution will make the game much more comfortable.