Lifesteal on hit should be toned down or changed

As it is, you could just spam attack bosses with a certain build without worrying of dying which goes against the methodical and calculated combat the devs planned out for this game. My suggestion is to either make life steal trigger on every X amount of hits or have a cool down. This way, there is thinking and focus on how much hits you want to do or should you dodge, and then hit again before the life steal triggers.