Keyboard and mouse operation

1.Mouse and keyboard operations are too complicated. It is recommended to add a “full keyboard operation mode during combat” and not involve the mouse. The ADSW key can already control direction, and there is also an automatic marking function.

2.The expression of equipment enchantment is very vague, and some entries do not know what it means, what functions it has, and how to use it.

3. Cannot force rolling and dodging, which is fatal for action games.

The third point is probably because there is a post-attack shake, which is a punishment mechanism set up to make you think again and again before attacking. If you can force the game to dodge, it will be too simple.

  1. Due to the fact that each weapon has a set of attack actions, if the player presses the attack button multiple times in one set of attack actions, the character will continue with the next set of attack actions without stopping. Missing the opportunity to dodge feels like there is a delay. Suggest optimizing the operational experience.
  2. Cannot use scrolling or dodging when the character is stationary? Can only be used when moving?