Improvements for Whispers (display), offerings; runes and map; weapon repair clarification; enemy positioning and display inaccuracy;

1. What’s the point of Filmore (for example) selling recipes that I’ve already learned?
Is it so you can buy a recipe and transfer it to another character? But it’s a bit annoying.
Maybe there should be a separate tab for such items?


2. The huge enemy briefly paused in the doorway (thinking?)
He actually stood there for about 15-20 seconds, then went back. But eventually, he was able to come out from there to me later, so it’s ruled out that he couldn’t fit. He could. Maybe in the second screenshot, he thought I was in his line of sight but didn’t see me? But in the first screenshot, he really hesitated there and just stood still.



3. Infinite durability, cannot be repaired - display glitches?
Does the Claymore sword not need to be repaired???
I don’t see anything in its stats that says it doesn’t need repair, but I’ve been using it for ages and its durability hasn’t decreased.
I remember using powder before to increase item durability, but it’s still unclear because other items’ stats did drop.

For comparison, here’s a weapon with an infinite repair icon and it says “Unrepairable.”

But for others, an infinite repair icon is also shown, but there’s no mention that they can’t be repaired!
So, there’s a bit of confusion with the infinite repair icon!


4. If for the Whisper in Sacrament there’s no "Make an Offering" submenu – and that’s correct, because fast travel is unlocked.

Then why does this “Make an Offering” button remain for other Whispers when those Whispers are already unlocked for fast travel??:frowning: Like in this case.


5. In Eleonora’s “Buy” and “Sell” tabs, there’s a description of runes when you hover over them with the mouse.
In the “Rune - Utility Runes” tab, this description ipresent if there’s an empty slot), BUT there’s no description of runes in the “Compatible Runes” section when the slots are occupied by runes!!!





6. Display of Runes/Map Icons

Perhaps create a unified rune interface without having to switch between weapon runes for each hand and сompatible character runes using a button?
A radial circular menu? This could also improve the game’s interface by removing unnecessary displays. Additionally, you could manage the map icons you place by adding a setting to hide them from the map, and then unhide them with a button when needed.

I believe that if you want to hide something in the game (secrets, hidden doors, early insights that would make the game uninteresting) so players discover it themselves—that’s fine (although the tutorial has already been somewhat improved in the game). However, the game’s interface, choices, and map should be more responsive, compact, and ideally, have flexible settings.

Without flexible HUD settings (currently insufficient), flexible mouse scrolling and zoom sliders for the map, and flexible quick item switching (ointments, flasks), this can only be irritating, as it is in some parts of the game right now.

7. I don’t see Bavos’s fishing line fishing rod. Is he a troll character? He says the fish and the stream are bad, but he’s holding a fishing rod and still catching fish!!! It’s not visible!





8. Maybe give different colors or outline contours on the map to Whispers that are already unlocked versus those that aren’t yet?
On this screenshot, this Whisper unlocked fast trevel.

On this screenshot, it is not unlocked for fast travel.

9. Is this a glitch with the display of the offering button for the Whisper!
Because in reality, the “V” key on the keyboard is used, not “F” . And at the bottom of the screen, there’s nothing written about the “V” button, so if you didn’t know it was a different button, it would be impossible to make an offering to the Whisper!!!

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Durability decreases when you die, but tools lose durability both when you die and when you use them.

“indestructible” completely nullifies “Unrepairable”.

Because in the future new features will be added, such as resurrecting bosses, there is no sacrament because there are no bosses to resurrect

I find the current system perfectly functional, fast and clear, the circular menus make it difficult to select what you want to use, they could still add them as an option that you have to select from the menu

(I agree with everything I didn’t mention in the post)