Gear implicits unclear

I changed from one bow to another, and all of a sudden was shooting 3 arrows instead of 1. I couldn’t find this written anywhere on the weapon.

I think that such mechanics should be explained on the item, since I might’ve not tried the bow if I didn’t know that. In this, I randomly tried the bow because it was a much higher level than my current bow, so I assumed it was an upgrade. If it had been the same level, I wouldn’t have figured out that it probably still would’ve tripled my damage, and simply never tried it.

In NRFTW almost every weapon has its own unique moveset, even two weapons in the same category can have completely different attacks.

If you are interested in the discussion of weapon movesets I recommend this topic: Critique of Weapon Movesets

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This is kinda something you just have to figure out balrog. Like Lombix said, every weapon has a unique moveset, including if they have a charged attack, charged attacks on different stages and different attacks after a dodge or sprint.

Go out and explore everything! Don’t let unexplained things hold you back.

Just so I understand: the triple arrow is a moveset for a specific bow type?

I guess that’s sort of acceptable then. I’d have to check if that makes sense though. I felt like it was also a shortbow.

Anyhow, I understand that you can’t explain movesets on the item, but I think things like “shoots 50% faster” or “shoots 3 arrows” can be explained. I don’t think that is “a moveset”, that’s really a modifier

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The fact that it shoots 3 arrows is actually not important if you compare the basic attack of the “Siren’s Call” (which shoots three arrows) with the attack of the Yew Longbow (which looks like an arrow) in terms of gameplay it only changes the aesthetics, the only difference is that with 3 arrows the on-hit effects are applied better, but in the whole game there is only one ring that has on-hit effects so it doesn’t matter.

In comparison with what? With the new randomized items there are no more “basic items”. At most they could say that it is a fast weapon, but it wouldn’t be very clear, it would be very vague.

The first time you find a weapon you’re interested in, equip it and try the attacks, it’s even faster than reading the description.

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To be super clear, like Lombix_4 mentions “Siren’s Call” and “Yew Longbow”. Both are bows. However, a “Yew Longbow” will have the same move set of other “Yew Longbow”s you get, but the “Siren’s Call” will be different (though the same as other “Siren’s Call” you get as drops.)

Basically treat every differently named weapon as a completely new and different weapon. I’d recommend testing out its move set in town, or some other area where there aren’t baddies around. If you have spare Focus, try out their runes. Decide if you like the weapon based on that.

Additionally; something that drops only at higher levels isn’t inherently better. Like I always go with the Bloodsoaked Blade (I think it’s called). That can drop at level 1. I don’t like the move sets on higher level dropping 1hd swords, and if I upgrade it, the damage keeps up. Same with the basic bow. I love the basic bow. I only got that ranger bod to 16, but I didn’t like higher tier bows at all.

The category of weapon, like in this example “Bow” describes their overall behavior, but again each name implies a different move set that may break that trend. Like I’m not a huge fan of “Double Dagger” or “Gauntlet” categories because they attack in a completely direct line. Though there are things like one dagger type, I forget which, that does a forward attack, then kind of sweeps to the side, then another forward.

Similarly sub-types can also break the rules. Like a Rapier type will also tend to have a directly forward attack pattern, whereas swords tend to sweep a bit to the sides. Though both fall under the one-handed category. (But again, different rapiers or swords will vary in their attacks from others in their sub-category.)

Sooooo… I guess you can look at it like this….

  • Weapon Category: Example; Bow - defines the general attack style (also the rune type it uses)
    • Exact weapon: Example; Yew Longbow - defines its exact move set within the weapon category (and rune(s) )

Treat EITHER of those changing as being different from something you’ve used before. Test things out. :slight_smile:

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