Most people would think that this means, that we regenerate 10HP per second, but that’s not the case. In reality, we regenerate 10HP per 10 seconds or 1HP per 1 second. I would recommend changing the description to “Gain 1 Health Regeneration per second” or something else, that makes it clear how much per second is regenerated. The small skull is just an example, this problem is also existent on other items that grant regeneration of some sort.
I’m not sure if this is intended, that’s why I’m posting this in the Wicked Bug Reporting category.
They should also add an HP/s, Focus/s and Stamina/s stat on the summary of the character, as well as Crit.Chance, Crit.Dmg and Armor Pen that are important info missing.
I just discovered on my own that the stat is based on a 10s timeframe.. I did found in the exp-coop 4 medium skulls (15 each) thus making 60/10s or 6/s.
Knowning how it is, is not an hard math to do.. just the annoyance that it’s not explained in details…
The suggestion to make the stats say the regen per second is IMHO a winner.
Since you have the totals and the regen per second in the same screen, it’s a very nice combination to get a good feel for how much you can use/how fast it fills up