Yup, ultimately the system we have in mind just allows for MORE freedom and player expression while simultaneously tackling some of the issues that just naturally come with attribute systems that nobody has solved yet.
In comparison with FFT, we’ll not force you to make a hard jobs / class switch, which then changes your equipment - instead, we’ll just allow you to equip whatever you want (as we do right now already) and as you use your equipment, you will automatically advance that class and will then be able to get skills and traits associated with that class.
So the actual gameplay for most people won’t change at all, which is why I said it’s really more of a ‘guideline’ before - the only change here is that once you level up, instead of going to the stats screen to put a bunch of points into this or that, you’ll instead go to the skills screen to pick from a bunch of FEATURES instead.