Excellent example of bow gameplay mechanics

just saw this bow gameplay maybe it is a usefull example for the game. (min 1 to 5).

i spent close to 100h on 1h/bow in nrftw and enjoyed it a lot but bow needs a bit more polish to reach 1h fun levels, its not that far off. What i like about this example is the subtlety in the aiming line, with a more pronounced effect on the bow itself indicating powershot is ready as well as audio. green also fits the archer aesthetic. I like that there is a medium range dps option and a long range option. i like that the charge release happens by the player manually not automatically. I like that the gameplay feels smooth because you can fire continously without being interupted by a self knockback. I like the minigame skill element of releasing with correct timing. Would any of this work for NRFTW i have no idea, devs know what to do and im sure that they will be able to craft something great if they think its worth to do so.

4 Likes

I like your suggestion it’s better than the current system.

Since you are interested in making suggestions on bows, these discussions might interest you:

3 Likes

Indeed, a lot of good ideas in your post and in this video !

Yes, yes and yes.

Yeap, again, there are too many Bow related posts for them to ignore at least some kind of rework for this weapon !

Let us hope !