Do We Need Romances or Deeper Emotional Connections in No Rest for the Wicked?

Buffs and debuffs for going to the“pleasure for hire” sounds good

I like the idea but I don’t see that essential in this type of game, but since they are planning on mixing different genres, like stardew valley types, it might be fitting into the game.

What I’d enjoy more is some more smaller quests given by townsfolk, nothing major, but some small tasks/missions that contrast the big epic ones, like the letter delivery for example.

I can’t believe you wrote an essay just to ask for CGI sex.

What you mean i Can’t romance Madrigal?!
Also if we gonna bring random NPC’s to come live with you you will need to start thinking about crafting some protection items. Or perhaps we need a daycare NPC? I guess instead of creating new characters like in standard RPG we can just do Crusader Kings style and have the offspring become the new PC in the same realm. Imagine all the strats to create a perfect offspring haha. DA PUREST BLOODLINE!

Eep, this is getting out of control. Obviously a joke.

If this game has romance options, it would sell way more. Take a page from Baldur’s Gate 3—many players enjoy building relationships with companions, and it became one of the game’s most talked-about features. Adding well-written romance options could broaden the game’s appeal and increase player engagement.

I don’t think romance is necessary in an ARPG. It would be nice I guess but it would be far far down the priority list for me.

POE2, D4, and Grim Dawn don’t have romance and those are all still fun games.