Deliberate combat and why it matters

Prior to playing NRFTW, I played ghost of Tsushima - because the combat made the game along with a story.

I played yotei once, told myself I was going to pick it up again once NG+ launched, then, it was legends and I haven’t gone near it because of the combat. My decisions don’t matter in yotei !

I was watching videos of MP in legends and kept comparing it NRFTW. You have folks running in and treating the boss like a pinota . Hacking and slashing with no thought at all. Even mob encounters, hack and slash central.

Seeing this confirmed why I continue to NRFTW. My decisions in how i fight, where I stand, my weapon, element etc have consequences.

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i too love the hard combat in NRFTW before you get enough gear to nullify enemies : O

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true, but we are still in the early game. I imagine we are going to get our #$%^&* handed to us when the remaining chapters release and we have that balance update coming this month

Same, that’s why I keep rerolling new characters instead of grinding the end-game. The highest amount of fun in almost any game is the storyline. That’s where you get the most opportunity for character power boost and progression, the most difficulty, adaptation, the most novelity in both story and exploration of new mechanics and enviorenements. I feel like the end-game should almost be like a sandbox where you can have fun and do whatever rather then ONLY eternal, grindy powerscaling. Powerscaling is inevitable in RPGs but it shuoldn’t be the only thing in the end-game.

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