As the image shows, 3 Tusk bodies are on the ground, one for each time I had to retry the boss.
Thanks desrocchi!
This is an issue with the Echo Knight horse, and now with Tusk as well it seems.
I will escalate this.
Silas
This issue also occurs with quests in the “bounties / challenges” category that require killing more than one enemy. If you kill enemies for the quest but die before completing it, the enemies respawn (which is fine), but their bodies remain (which is a problem).
I am not sure if this is a bug or if this is intended but I have encountered this several times now especially with this specific pestilence boss and getting unplayable performance issues due to this.
The “horse” from phase 1 of the Slayer Echo boss does not despawn even when player dies and restarts the fight. This causes the bodies to pile up each time I fail the fight after reaching the 2nd phase of the fight. I noticed a significant performance drop each time an additional body is added to the area.
My specs: i5-6600k, GTX 1070, 16gb
I am playing on lowest possible settings on 1080p and getting a playable 40-50fps in most areas. This drops down to 10-20fps when facing this issue which makes learning the echo knight near impossible when the bodies pile up after each death.
Currently my only workaround this issue whenever it happens is to either reload the game by quitting to the main menu and rejoining or to cheese the boss which I prefer not to as I genuinely want to learn the fight properly.
This topic going forward will be used as main for issues with any models persisting where they shouldn’t.
Thanks for the logs botakbrown!
Silas

