Every time I eat some food there is about a 1 second delay, even when my character is standing still with nothing going on. In my view, this is completely unacceptable gameplay. I understand delays if you use it mid-animation or mid-getting hit. But if you’re not doing anything but standing still or moving around, this should be instant or near instant. It should be extremely snappy.
How are you creating engaging combat when people have to constantly be mindful of a 1 second delay in case they need to heal? It’s not going to happen.
I guess it’s a bug, but if it’s a choice: please reconsider