Crit damage text wrapping issues? AND... Dummy can be killed?

Crit damage text over 9999 has wrapping issues on screen. Although I have encountered 4 digit numbers doing the same thing.

After that much damage the dummy appears to be completely dead, give xp orbs, and is then untouchable untill you reload the realm.

Non crit text seem to be fine. I can only post one image it seems but 5629 non crit displays normally.

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Thanks WhatCode!

I’m relaying this information.

Silas

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Platform/Input: PC — Xbox controller

Summary:
During combat, a single damage number can wrap onto the next line, making it look like two separate numbers (example in screenshot: “8216” on one line with “2” directly underneath, suggesting the value is being split/wrapped).

Steps to reproduce:

  1. Do damage above 9999 in a single hit

Expected:
Damage numbers should display as one continuous value (or shrink/scale/format with separators) and never split across lines.

Actual:
Some damage numbers wrap to the next line, splitting the value and creating confusing readouts (appears as two separate hits).

Frequency: 100%

Attachment: Screenshot showing “8216” with “2” underneath (wrapped/split display).

I’ve had this happen a few times now, it only happens when dealing specific amounts of damage (so far 2520, 2069, 2490 damage)
it doesn’t seem to be caused by the number of digits displayed either, as dealing more than 10000 damage didn’t cause it to happen
the cause seems to be having four or more of the following numbers displayed; 2, 4, 5, 6, 8, 9, 0 (maybe 3 as well but couldn’t confirm)


edit: dealing 28069 damage caused the last two numbers to wrap

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