Crash on location, Southern Sacrament

Game crashes on location at Sacrament, when going west on the river (right before reaching the shore where there is one iron ore). Attached image, pointer is in the river where crash happens.

Was able to recreate this crash multiple times and logs have same info.

Last player.log, player-prev.log and crashpad-report here:

At the end of the player-prev.log:
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path “water/river/waterfalls/waterfallBig/cube”
2025-05-07T16:28:34.373|W|7272||BoxCollider does not support negative scale or size.

1 Like

The same thing is happening to me.
Hotfix #3 has not fixed it and I am very frustrated. :cry: