The combat is great, I wouldn’t change much about it.
I think my only real complaints are that I lose track of my current stamina very easily. I think that’s more a UI issue than a combat issue, though. Might be because it’s a ring around my character? I’m not used to keeping track of my resources in a circular pattern like that.
The other thing may be a bug - I’m honestly not sure. But sometimes when I hit enemies, they get knocked back really far for some reason. Even when using really light daggers. I’m honestly not sure what causes it. But in case it’s not a bug, it feels very strange, and I have a difficult time staying next to enemies when it happens, which seems like an odd punishment for scoring a hit.
I completely disagree. I think it flows really well and the camera angle makes everything more unique. Also souls like combat is action combat! They’re not integrating souls like and action combat, souls like is just a kind of action combat.
Yes, this is it right here. People don’t give it time. Find a weapon of choice, enhance it, upgrade it, get consumables, learn patterns, upgrade health and stamina, fix your focus, and get runes.
There are a ton of ways to improve your experience in this game. It’s not sword and board throughout.
The combat system is really what sets this game apart from other isometric ARPGs. I will delete the game if they opt to change it to your typical left clicking/mouse breaking game where the only challenge is getting optimal randomized loot drops.
There is something extremely satisfying about starting out getting your butt kicked and then coming back and streamrolling enemies once you learn movesets, get upgraded gear, etc.
Not everyone will like every game, that’s perfectly ok, but changing the combat system–the very thing that sets this game apart–is an unreasonable ask.
This maybe hash words but peoples that find the game not enjoyable should just move on and play something else. A game can’t be make to satisfy everyone. Just like the devs said, the combat is soul-like driven, hard, punishing, you plan and you commit to your attach, punish your enemy or get punished, and it’s fantastic. Who said this is an arpg, and why stick to it’s rules right?
This is your typical rage-inducing souls-like game in a more interesting and appealing package than most other souls-likes. Getting butthurt but overcoming is what these games are about, and everything works good in NRftW, dodge with i-frames, parry, hitboxes, skills, etc. The only camera problem is when you fight a boss and you’re directly above him so he covers your model, but otherwise it works great.
Stamina bar does get lost in some situations.
Specials are not auto-targeted, you actually have to manually target and it is easy to miss with some of them if you have wrong placement and don’t aim correctly.