Bounties and Crucible are unlocked too soon

Why would it be embarrassing for StivenHunt, Smegsmerelda?

Silas

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Why you asking someone to explain their trash talk? :zany_face:

Thanks for the replies! I think it’s important to remind that this EA feedback is about a day-1 experience for a player that is fairly used to the genre.

Nothing about these encounters in particular? I think it said something about 20% additional health to enemies, maybe something else as well.

Yeah, hence the feedback :smiley:

I’m sorry I have saddened you, I did not expect that posting about my personal experience on this game would create such discomfort.

I do not believe hand-holding is bad when you pick up a game? NRftW does tell you how to run, jump, attack and use gems and such. It also does tell you about harder areas, so it is not expected for a day-1 player to discover what challenges they should face and should not.

I do die a lot in story mode as well, I like the tough nature of the game!


I have to say I did not expect this much debate, and the last few messages are devolving a little bit into direct quips at other users. Let’s keep it chill and civil :slight_smile:

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It’s so obvious, it’s embarrassing to point out, but ok; the person in question never said the mode was hard. They said the weekly quest was hard.

You see it, I see it, everybody can see it.

And here Askan is first implying the Hard difficulty is responsible for the spike as opposed to picking up the bounty when there’s nothing to indicate the difficulty setting was ever changed the whole time he’s played. Then Stiven the sapient still looking for a fight shows up implying the same thing.

Do I really have to point out that no matter which difficulty you pick, that bounty is going to be a spike?

Do I?

Really?

None of us could’ve put on our detective hats and figured this out on our own lol? Well boy are we in luck that I’m here to point out the obvious, huh?

Sorry if this feels directed at you at this point; It’s just… Well, name a more iconic duo than smug and stupid :upside_down_face:

to learn from the master, obviously.

It’s especially funny when it’s coming from a moderator - it feels like they’re goading me to get banned lol.

I knew bounties were tough for their level. When I started, my sheer dumb focus on constantly attempting the bounty with death after death just for some reward led to some growth on how to properly fight in the game. Although I mostly cheesed by pushing them to water or slowly chipping their damage by abusing the shove feature in Heavy weight xD

I didn’t follow this particular discussion, so was asking for clarification, thank you!

Silas

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Lol, any time, buddy. This probably isn’t meant to be funny, but you genuinely crack me up. Thank you for putting up with me.

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I have no idea what you are talking about :face_blowing_a_kiss:

Sure, but that doesn’t change the fact that the chosen difficulty plays a big role here. Anyway that was just one point in a much broader set of arguments. I’ve noticed you like to nitpick small, least significant fragments out of tons of text paragraphs, that’s not fun :unamused_face:

A lot of big words… I’m not looking for a fight :smiley: Sure, I can use a sharper tone sometimes, especially in conversations that feel a bit ridiculous like this one. There are many valid tones and ways to participate in a discussion.

And what’s so wrong about that? Wasn’t the spanking provided by miniboss bounties self explanatory? I’ve asked this multiple times, and no one seems eager to address that core argument.

No problem, all good.

But the hand holding in modern games is a cancer. Obviously I’m not talking about explaining basic controls. It’s infinitely more enjoyable to explore and figure things out yourself than to be handed a 500 page manual telling you exactly how to play.

This especially shouldn’t happen in genres that are meant to be challenging, like Souls-likes.

The highlight of my argument wasn’t that you died a lot, everyone does. It’s that across 90 attempts, spread over three days, you never stopped to question whether you were even supposed to be fighting those enemies at that stage. Did it not raise any red flags that your attacks were barely scratching them while theirs were deleting you in two or three hits?

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It doesn’t change the fact; it just makes it irrelevant.

You’ve lost the argument about bounties, so now you’re trying to make it about the difficulty selection. And I get it; if I couldn’t as much as follow a topic of conversation, I’d probably do the same. Thankfully, you’ve got me to keep you on track. Or at least point at it while you drunkenly stumble away from it.

But don’t worry, buddy: it’s a free country; nobody’s going to force you to be right. You can be as wrong as you want. When you’ve got absolutely no intention of even trying to be correct, the world’s your oyster, baby! You just keep changing those subjects as much as you need to feel better about yourself. We both know you were going to anyway.

Man. It’s almost like if you look close enough, nobody made the argument. almost like it’s not a topic of discussion for anybody but you lol. Isn’t that weird? It’s almost like what happens when you change topic.

You know: almost. lol

He’s absolutely shaken to his core lol

It’s these assumptions that absolutely kill me lol. That he can’t wrap his head around that a person can “question” and still fight or even interpolate between them. And that he think he didn’t question it, despite showing up here, before his very eyes, questioning it.

Lord have mercy.:joy:

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I was talking to my 12 year old nephew recently, and we came to the groundbreaking conclusion that some people are simply visual learners. He suggested an old school chart, so here we are. Of course, all the “numbers” are theoretical, but they reflect the tendency pretty accurately.

As you can clearly see, there are difficulty spikes between regular content and mini bosses like the savage pair on all modes. No one is denying that. I have no idea where you hallucinated that claim from. But in the grand scheme of things, their existence is ultimately irrelevant.

Now let’s talk about the philosophy of difficulty. It’s actually very binary - you either can handle it, or you don’t. In the latter case, you should follow five holy gamer commandments:

I. Thou shalt git gud.
II. Thou shalt acknowledge thine defeat, withdraw in humility, strengthen thyself elsewhere, and return when fate hath turned.
III. Thou shalt lower the sacred difficulty slider if thy pride alloweth it.
IV. Thou shalt touch grass and behold the sun.
V. And if all else faileth, thou shalt become a humble farmer and dwell in peace upon the outskirts of civilization.

These ancient truths are as old as reality itself, so I’m honestly surprised that there are gamers, let alone ones who are “fairly used to the genre” that are unfamiliar with those.

The chart is very clear on this matter too: if our hypothetical player wasn’t hyper fixated on first commandment, he’d probably still be able to sit on something other than ice for the next few months.

I think you just posted an entry from your diary by mistake. It’s kind of funny, why are you talking about yourself in the third person?

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