Why would it be embarrassing for StivenHunt, Smegsmerelda?
Silas
Why would it be embarrassing for StivenHunt, Smegsmerelda?
Silas
Why you asking someone to explain their trash talk? ![]()
Thanks for the replies! I think itâs important to remind that this EA feedback is about a day-1 experience for a player that is fairly used to the genre.
Nothing about these encounters in particular? I think it said something about 20% additional health to enemies, maybe something else as well.
Yeah, hence the feedback ![]()
Iâm sorry I have saddened you, I did not expect that posting about my personal experience on this game would create such discomfort.
I do not believe hand-holding is bad when you pick up a game? NRftW does tell you how to run, jump, attack and use gems and such. It also does tell you about harder areas, so it is not expected for a day-1 player to discover what challenges they should face and should not.
I do die a lot in story mode as well, I like the tough nature of the game!
I have to say I did not expect this much debate, and the last few messages are devolving a little bit into direct quips at other users. Letâs keep it chill and civil ![]()
Itâs so obvious, itâs embarrassing to point out, but ok; the person in question never said the mode was hard. They said the weekly quest was hard.
You see it, I see it, everybody can see it.
And here Askan is first implying the Hard difficulty is responsible for the spike as opposed to picking up the bounty when thereâs nothing to indicate the difficulty setting was ever changed the whole time heâs played. Then Stiven the sapient still looking for a fight shows up implying the same thing.
Do I really have to point out that no matter which difficulty you pick, that bounty is going to be a spike?
Do I?
Really?
None of us couldâve put on our detective hats and figured this out on our own lol? Well boy are we in luck that Iâm here to point out the obvious, huh?
Sorry if this feels directed at you at this point; Itâs just⌠Well, name a more iconic duo than smug and stupid ![]()
to learn from the master, obviously.
Itâs especially funny when itâs coming from a moderator - it feels like theyâre goading me to get banned lol.
I knew bounties were tough for their level. When I started, my sheer dumb focus on constantly attempting the bounty with death after death just for some reward led to some growth on how to properly fight in the game. Although I mostly cheesed by pushing them to water or slowly chipping their damage by abusing the shove feature in Heavy weight xD
I didnât follow this particular discussion, so was asking for clarification, thank you!
Silas
Lol, any time, buddy. This probably isnât meant to be funny, but you genuinely crack me up. Thank you for putting up with me.
I have no idea what you are talking about ![]()
Sure, but that doesnât change the fact that the chosen difficulty plays a big role here. Anyway that was just one point in a much broader set of arguments. Iâve noticed you like to nitpick small, least significant fragments out of tons of text paragraphs, thatâs not fun ![]()
A lot of big words⌠Iâm not looking for a fight
Sure, I can use a sharper tone sometimes, especially in conversations that feel a bit ridiculous like this one. There are many valid tones and ways to participate in a discussion.
And whatâs so wrong about that? Wasnât the spanking provided by miniboss bounties self explanatory? Iâve asked this multiple times, and no one seems eager to address that core argument.
No problem, all good.
But the hand holding in modern games is a cancer. Obviously Iâm not talking about explaining basic controls. Itâs infinitely more enjoyable to explore and figure things out yourself than to be handed a 500 page manual telling you exactly how to play.
This especially shouldnât happen in genres that are meant to be challenging, like Souls-likes.
The highlight of my argument wasnât that you died a lot, everyone does. Itâs that across 90 attempts, spread over three days, you never stopped to question whether you were even supposed to be fighting those enemies at that stage. Did it not raise any red flags that your attacks were barely scratching them while theirs were deleting you in two or three hits?
It doesnât change the fact; it just makes it irrelevant.
Youâve lost the argument about bounties, so now youâre trying to make it about the difficulty selection. And I get it; if I couldnât as much as follow a topic of conversation, Iâd probably do the same. Thankfully, youâve got me to keep you on track. Or at least point at it while you drunkenly stumble away from it.
But donât worry, buddy: itâs a free country; nobodyâs going to force you to be right. You can be as wrong as you want. When youâve got absolutely no intention of even trying to be correct, the worldâs your oyster, baby! You just keep changing those subjects as much as you need to feel better about yourself. We both know you were going to anyway.
Man. Itâs almost like if you look close enough, nobody made the argument. almost like itâs not a topic of discussion for anybody but you lol. Isnât that weird? Itâs almost like what happens when you change topic.
You know: almost. lol
Heâs absolutely shaken to his core lol
Itâs these assumptions that absolutely kill me lol. That he canât wrap his head around that a person can âquestionâ and still fight or even interpolate between them. And that he think he didnât question it, despite showing up here, before his very eyes, questioning it.
Lord have mercy.![]()
I was talking to my 12 year old nephew recently, and we came to the groundbreaking conclusion that some people are simply visual learners. He suggested an old school chart, so here we are. Of course, all the ânumbersâ are theoretical, but they reflect the tendency pretty accurately.
As you can clearly see, there are difficulty spikes between regular content and mini bosses like the savage pair on all modes. No one is denying that. I have no idea where you hallucinated that claim from. But in the grand scheme of things, their existence is ultimately irrelevant.
Now letâs talk about the philosophy of difficulty. Itâs actually very binary - you either can handle it, or you donât. In the latter case, you should follow five holy gamer commandments:
I. Thou shalt git gud.
II. Thou shalt acknowledge thine defeat, withdraw in humility, strengthen thyself elsewhere, and return when fate hath turned.
III. Thou shalt lower the sacred difficulty slider if thy pride alloweth it.
IV. Thou shalt touch grass and behold the sun.
V. And if all else faileth, thou shalt become a humble farmer and dwell in peace upon the outskirts of civilization.
These ancient truths are as old as reality itself, so Iâm honestly surprised that there are gamers, let alone ones who are âfairly used to the genreâ that are unfamiliar with those.
The chart is very clear on this matter too: if our hypothetical player wasnât hyper fixated on first commandment, heâd probably still be able to sit on something other than ice for the next few months.
I think you just posted an entry from your diary by mistake. Itâs kind of funny, why are you talking about yourself in the third person?