Blink behaves bad when there is a gap

I can’t use blink when there is a gap i can jump.
Blink should carry me to the other side since the distance you move with it is larger than the jump/roll.

It feels bad so please fix it and make it fun.

This is the case for any rune that involves movement… and yes :wink:

agreed, but hard to implement i imagine.

Maybe, but i think this is important. Especially when falling often means death.

I used blink on the cages to get to Finleys key before i realized i could just go up and use the rafters above the prison cells. It was way easier than the parkour.

Thank you for the report. I have added it to our Feedback and Suggestions and will pass it along to the appropriate developer!

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