Axe received from blacksmith has wrong attack

I bought the Hunter’s axe from the blacksmith, after that crazy multi legged freak boss killed me the first time. The axe says 8 attack. That’s plus 2 over my current weapon. When I went into my inventory, it’s says 6 attack. Why would it say 8 on the shop screen and be 6 in my inventory?

Also for a one hander it’s painfully slow, too slow. I can’t imagine an axe that size being that hard to swing. Considering it’s more of a hatchet, I feel the swing speed should be about the same as the one handed swords. Since it’s attack ended up being less than it claimed on the shop screen, it’s even more useless being that slow.

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It is weird that it showed 8 and gave you 6, but the weapons do have a range they can roll. Maybe they should adjust the UI to show such. Because it’s more likely that the Axe shows 8, but really it could be 6-10.

It is not shown in the UI but all weapons and armor have stat ranges on some stats, like damage, weight, armor and some more. Even if it is the same armor or weapon type.
If you have the gold for it, just buy a few weapons and you will see they all differ.

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Side comment: In real life, two-handed swords do not behave the way they do in games like Wicked and Elden Ring. The really long windup and delivery time before the blow is fictional. In reality, these swords are balanced correctly so this doesn’t happen. A good example of two-handed sword combat in reality is the TV show The Witcher. Although the sword he uses is not as long, and he does often use it with a single hand despite also using it with both hands, the concept is the same. If you are strong enough to pick it up and use it, the way you use it will be far less awkward than what is depicted in these games.

I presume the same would be said for a large axe (or any weapon), that is designed and balanced for combat—whether it uses one hand or two hands. If it really took such a long time to swing these weapons, and in a way that your body is left open and vulnerable while doing so, the person doing it would be dead before they connected …

But with that said, I don’t have a problem with this being a fantasy trope—that bigger weapons take far more time to use. Still, if the pseudo-justification is that these things are heavy, it would make sense that your weapon speed increases as your strength increases—just as your damage does.

More on topic: While otherwise identical weapons can have slightly different values, I would not expect the value shown at a vendor to be different from the value shown for the same weapon in inventory after buying it. Each time the same weapon type is made available, it could have a different value. But while I could see crafting an item that results in some variance, I wouldn’t expect the value you see before purchase to result in something different after purchase. If that really is intended, the UI should probably be updated to make it clearer.