Armor swapping skins when taking off and on again

This Dark Leather Jerkin armor piece switches visual looks between the Dark Leather Jerkin and the Mudstalker’s Jerkin.
I was equiping all the leather armors I had laying around to check the looks, and eventually tried on this Dark Leather Jerkin and then noticed the issue.
Then went back to find the Mudstalker’s Jerkin since i remember that I seen that one earlier.
Strange thing is its like on a fixed rate of change, it always changes to the other one every time i take it off and then put it on again.
Even after leaving and rejoining the realm.

After rebooting the game the issue was gone.
So I don’t think a save file will help.
I can no longer reproduce the issue…

See youtube video:

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Transmog confirmed? ^^

I’ll escalate this in the morning!

Silas

In rare cases, equipped armour pieces are displayed with the wrong texture. Specifically, I have seen:

  • my beloved Dark Leather Jerkin displayed as Mudstalker’s Jerkin
  • Reckless Tallbear Helmet displayed as Fellhorn’s Hollow

An example:

Observations:

  • Both items are armour pieces that have palette-swapped high-level variants.
  • It is always a low-level item that is erroneously displayed as its higher-level counterpart, never the other way around.
  • Inventory icons are always correct for the item type; it’s the 3D model.
  • It’s been more common in multiplayer, but that’s likely because the lads and I keep inspecting each other and judging each other’s fashion, and because four pairs of eyes see more than one.
  • In multiplayer, one person might see an item correctly, while another might see it as the higher-level variant.
  • The bug affects both genders of player characters. (I initially assumed it was a gender-specific texture and made a female character to use the dark garment.)
  • The bug can occur with any 3D character view; I have seen it in the main menu once.
  • The issue is fixed by restarting the game, and affects individual items, not the entire type.
  • An affected item does not revert to the correct colour if unequipped and re-equipped.

I’ve not seen it on outfits that have a higher-levelled variant with a different mesh: One of my friends has worn his Wretched Archer Cap since the very start, and not once has it appeared as a Crestfallen Archer Cap. Though an anecdotal observation, this may betray an obvious underlying course to someone familiar with the data structure of items; maybe the texture property is not read correctly sometimes, defaults to some value in a list, and only items that share meshes are affected?

As the issue affects my friends as well, I don’t believe submitting log files and saves to be of help.

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The bug occurred again, this time with the Reckless Tallbear Garb and only affecting the in-world model. I’m attaching a small avif file of repeatedly donning and doffing the armour. Observe how it does not follow the toggle behaviour documented by DexteR.

bug-4

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