About readability of environment

Ingredients and interactive items have a very subtle glow, easy to ignore, especially in more complex scenes where there is a lot going on or when the lighting is poor. They could stand out better from the scene. The yellow paint from Resident Evil comes to mind.

Subtitles outside of interactions could offer customization options, I would like to make them bigger, with a background, etc.

Maybe it’s a matter of habit, but I found myself several times using an item instead of changing it, having to hold down the button doesn’t seem natural to me.