# \#pvp

**URL:** https://forum.norestforthewicked.com/tag/pvp/122.md

[Latest](https://forum.norestforthewicked.com/latest.md) · [Categories](https://forum.norestforthewicked.com/categories.md) · [Tags](https://forum.norestforthewicked.com/tags.md)

---

## [Potential Ideas and thoughts on Invasions](https://forum.norestforthewicked.com/t/potential-ideas-and-thoughts-on-invasions/26269)

<div class="topic-metadata">

**Author:** [@Silverblade56](https://forum.norestforthewicked.com/u/Silverblade56)\
**Replies:** 2\
**Last updated:** [May 6, 2026, 4:22am UTC](https://forum.norestforthewicked.com/t/potential-ideas-and-thoughts-on-invasions/26269 "2026-05-06T04:22:12Z")

</div>

The goal of this topic is to open the discussion of the Invasion Mechanic for future application in No Rest For The Wicked (NRFTW). This is inspired by the podcast: Why Almost No One Adds PvP to Their SOULS-LIKE Games?…

---

## [Wicked Has the Best Combat I’ve Played — Here’s How to Turn It Into a Legendary Endgame](https://forum.norestforthewicked.com/t/wicked-has-the-best-combat-i-ve-played-here-s-how-to-turn-it-into-a-legendary-endgame/26300)

<div class="topic-metadata">

**Author:** [@itscozy](https://forum.norestforthewicked.com/u/itscozy)\
**Replies:** 7\
**Last updated:** [May 6, 2026, 2:28am UTC](https://forum.norestforthewicked.com/t/wicked-has-the-best-combat-i-ve-played-here-s-how-to-turn-it-into-a-legendary-endgame/26300 "2026-05-06T02:28:41Z")

</div>

No Rest for the Wicked already delivers something rare: a combat system that is precise, weighty, readable, and truly skill-based. That alone puts it above most games in the genre. But that strength also highlights…

---

## [⚔️ Arena Mode Proposal](https://forum.norestforthewicked.com/t/arena-mode-proposal/26303)

<div class="topic-metadata">

**Author:** [@itscozy](https://forum.norestforthewicked.com/u/itscozy)\
**Replies:** 4\
**Last updated:** [May 4, 2026, 12:06am UTC](https://forum.norestforthewicked.com/t/arena-mode-proposal/26303 "2026-05-04T00:06:24Z")

</div>

A short, instanced PvP mode designed to fully leverage No Rest for the Wicked’s exceptional combat system — focused purely on skill, precision, and tactical play. :crossed\_swords: Arena Mode Proposal A short, insta…

---

## [Large scale PvP mode](https://forum.norestforthewicked.com/t/large-scale-pvp-mode/26062)

<div class="topic-metadata">

**Author:** [@balrogslayer](https://forum.norestforthewicked.com/u/balrogslayer)\
**Replies:** 1\
**Last updated:** [April 10, 2026, 6:00am UTC](https://forum.norestforthewicked.com/t/large-scale-pvp-mode/26062 "2026-04-10T06:00:13Z")

</div>

I’d love to see a huge PvP battleground mode, similar to Mount & Blade. A mode with 32vs32 or 64vs64 PvP. It could be “attack/defend the castle” and varieties of it. Potentially even with 3 or 4 factions, so it becomes …

---

## [Duels Cause Realm Enemy Health to Change](https://forum.norestforthewicked.com/t/duels-cause-realm-enemy-health-to-change/25710)

<div class="topic-metadata">

**Author:** [@Laura](https://forum.norestforthewicked.com/u/Laura)\
**Replies:** 1\
**Last updated:** [March 20, 2026, 12:49am UTC](https://forum.norestforthewicked.com/t/duels-cause-realm-enemy-health-to-change/25710 "2026-03-20T00:49:56Z")

</div>

CSB2 and I spotted that critter health (crabs and rats) become tanks if engaged when someone has left the realm mid duel. We suspect they are being increased to 100 HP. They also hit a LOT harder (crab took half HP off …

---

## [Duel audio issues](https://forum.norestforthewicked.com/t/duel-audio-issues/25707)

<div class="topic-metadata">

**Author:** [@Laura](https://forum.norestforthewicked.com/u/Laura)\
**Replies:** 2\
**Last updated:** [March 20, 2026, 12:41am UTC](https://forum.norestforthewicked.com/t/duel-audio-issues/25707 "2026-03-20T00:41:27Z")

</div>

Summary: Duel music does not play if you enter a menu during the countdown. Steps to replicate: You or your buddy initiates a duel During the countdown, enter the full menu. Any tab (Inventory, Compedium etc) and stay…
