Currently, combat skills (Runes) are tied to specific weapons. so if you want to use a heavy 2H hammer or sword, you are locked into the abilities slotted into these specific weapons, if you swap weapons, your entire utility and kit changes
We need a secondary skill system that is weapon (and with 1.0 coming also class) agnostic, and since it’s a arpg, also farmable with a crafting system, so that it deepens buildcrafting, similar to Nioh’s Soul Cores, but themed around Moon’s DNA: Wisps from Ori
Concept: “Wisp Cores”
When defeating mobs, they have a chance to drop Tainted Wisp Cores., you identify them at a Whisper checkpoint, if you die before identifying them, they disapear, when identified, each have random mods, and the skill it provides is unique and themed around the creature it came from
You start with 1 slot, you’ll have to unlock more by spending a Plague Ichor, for a max of 4 slots
To avoid power creep, when using a Wisp Core ability, you can’t gain focus for few seconds
Likewise, when using a Rune skill, you can’t cain’t the resource used for Wisp Core abilities, that resource could be “Resonance”, wich fits both the theme and the balance
The skills would be split in two category: Offense / Utility
So you can only equip 2 offense cores max and 2 utility cores max
One major problem to solve would be how it fits into the current input scheme