# Will it become a social mobile game？

**URL:** <https://forum.norestforthewicked.com/t/will-it-become-a-social-mobile-game/10845>\
**Category:** Wicked Feedback\
**Created:** [May 7, 2024, 1:57am UTC](https://forum.norestforthewicked.com/t/will-it-become-a-social-mobile-game/10845 "2024-05-07T01:57:26Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Absurdcat](https://avatars.discourse-cdn.com/v4/letter/a/e19b73/32.png) [@Absurdcat](https://forum.norestforthewicked.com/u/Absurdcat)\
**Post date:** [May 7, 2024, 1:57am UTC](https://forum.norestforthewicked.com/t/will-it-become-a-social-mobile-game/10845/1 "2024-05-07T01:57:26Z")

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At first I thought this game was a top view Soul-like game added some Diablo-like gear elements.

But after 30 hours of experience , after witnessing 7 updates, after reading your twitter about the future planning of the game, I began to wonder:

**Will it become a social mobile game？**  
like Diablo:immortal plus Genshin Impact？

Because I found the resource gathering and building system in the game are becoming more and more of a core play.

Stash limits and stingy expansion of stash are more and more like a in-app purchase

Real-time based construction and production make it looking more and more like a social idle game which was popular ten years ago (still popular today in another form)

Daily and weekly tasks make it more like an online game rather than a pure single-player(co-op) game.

If the game works out the way you plan it to, all I can say is that you’ve killed a great ARPG

If this become true(I hope not), could I get a refund?

Because you didn’t specify what kind of game it was before the game came out(even at the EA stage) and I’m not a fan of this kind of game play
