# What weapon gem to use

**URL:** <https://forum.norestforthewicked.com/t/what-weapon-gem-to-use/12376>\
**Category:** Wicked Tips & Tricks\
**Created:** [May 29, 2024, 7:50am UTC](https://forum.norestforthewicked.com/t/what-weapon-gem-to-use/12376 "2024-05-29T07:50:19Z")\
**Posts on this page:** 1\
**Showing post:** 7

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**Author:** ![anonymous87](https://avatars.discourse-cdn.com/v4/letter/a/8491ac/32.png) [@anonymous87](https://forum.norestforthewicked.com/u/anonymous87)\
**Post date:** [May 29, 2024, 9:57pm UTC](https://forum.norestforthewicked.com/t/what-weapon-gem-to-use/12376/7 "2024-05-29T21:57:45Z")

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Ok i did some research:

I bought a claymore with 10 base dmg (strength bonus is 19 → **total dmg 29** ) The enemies are different.

This got enchanted with + **21% lightning**  
physic.: 21,22,25,27,29,25,23,22,24,27,25,19,20,22,19,21,22,19  
lightn. : 6 , 6 , 6 , 6 , 7 , 6 , 6 , 6 , 6 , 6 , 6 , 6, 6 , 7 , 6 , 6 , 7 , 6  
note that the **“7” only came with the 3rd** (swing) attack, always.

Then I gemmed it with a **spike** with **6% physical dmg** → it now displays 11 as “basis” and a strength bonus of 19 and “other” of 2  
( **total dmg 31** )  
physic.: 29,31,26,19,24,27,23  
lightn. : 7 , 7 , 6 , 6 , 6 , 7 , 6

Things I noted:

- the elemental component is always **the same for the same hit type**. For the claymore, the 3rd attack (swing) does 7 elemental, the others 6.
- it also appears that if **multiple enemies are hit by the same hit** , the dmg roll is **identical**. (unless different enemy types … maybe by armor) (see picture)
- the **elemental** component appears to not be **bound** to the “inflicted” damage, but the **base damage** apparently.
- **some enemies** have higher elemental **resistance**. That is the fireball wraths for example (see picture)

 ![c](https://canada1.discourse-cdn.com/flex003/uploads/wickedforum/original/2X/0/0cf481994694978128504d3d83d4cd0f9875b309.jpeg)  
 ![cc](https://canada1.discourse-cdn.com/flex003/uploads/wickedforum/original/2X/1/11b68f698b394273638fd936de288d4a0907a232.jpeg)

To sum up… i dont think that the spike had an effect on the lightning dmg.  
21% \* 29 = 6.09 → round 6, while 21% \* 31 = 6.51 → round 7. Also the “more” damage from the spike was counted as “other” in the character overview, so i think this is separate.

Addon:  
I also enchanted a **second** claymore (again base 10) and it got **11% shock** dmg. Then I gemmed it with a **fire gem (12%)** and that apparently **overwrote** the 11% **lightning** entirely.

 ![d](https://canada1.discourse-cdn.com/flex003/uploads/wickedforum/original/2X/a/a140b39e027c92aa936b234236b9ec1ba0037dd0.jpeg)

And I enchanted a **third** claymore (again base 10) and it got **15% fire** dmg. Then I gemmed it with a **fire gem (7%)**, so the fire would be **22% total** and that increased the fire dmg from 4-5 (before) to 6-7 (after).  
So this works.

**→ If you have elemental damage on your weapon, put only a gem of the same element to it!!!**

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