# What is the point of bows right now?

**URL:** https://forum.norestforthewicked.com/t/what-is-the-point-of-bows-right-now/19900
**Category:** Wicked Feedback
**Tags:** weapons
**Created:** [July 17, 2025, 9:49pm UTC](https://forum.norestforthewicked.com/t/what-is-the-point-of-bows-right-now/19900 "2025-07-17T21:49:50Z")
**Posts on this page:** 1
**Showing post:** 5

<div class="post-metadata">

### Author: ![Hacefal](https://yyz1.discourse-cdn.com/flex003/user_avatar/forum.norestforthewicked.com/hacefal/32/9892_2.png) [@Hacefal](https://forum.norestforthewicked.com/u/Hacefal)
#### Post date: [July 18, 2025, 2:43pm UTC](https://forum.norestforthewicked.com/t/what-is-the-point-of-bows-right-now/19900/5 "2025-07-18T14:43:36Z")

</div>

Hey man !

You can have a look at this post I created a while ago. The bow topic has been discussed many times on this forum.

> [@How I would completely rework the Bow gameplay](https://forum.norestforthewicked.com/t/how-i-would-completely-rework-the-bow-gameplay/19438):
>
> BOW GAMEPLAY REWORK Intro: With all due respect to the incredibly talented designer at MoonStudio, I believe Devs missed the point on the bow gameplay. With several years of IRL archery and as a video game bow player I would like to suggest a complete rework of this particular weapon. At the moment: Can’t really tell the difference between Short and Long bow gameplay Bows feel like they are about to break at every shot (animation / sound effect) The bow almost sound like I’m using a laser…

Let the Devs know if there is anything you like in my suggestions (Like, comment, upvote)

At the moment I just pretend the Bow is a work in progress and hope for a future rework of the weapon.

---

_[View the full topic](https://forum.norestforthewicked.com/t/what-is-the-point-of-bows-right-now/19900)._
