# Weapons requirement issue/suggestion

**URL:** <https://forum.norestforthewicked.com/t/weapons-requirement-issue-suggestion/21872>\
**Category:** Wicked Feedback\
**Tags:** weapons\
**Created:** [January 23, 2026, 3:30pm UTC](https://forum.norestforthewicked.com/t/weapons-requirement-issue-suggestion/21872 "2026-01-23T15:30:11Z")\
**Posts on this page:** 1\
**Showing post:** 14

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**Author:** ![askan94](https://yyz1.discourse-cdn.com/flex003/user_avatar/forum.norestforthewicked.com/askan94/32/15231_2.png) [@askan94](https://forum.norestforthewicked.com/u/askan94)\
**Post date:** [January 26, 2026, 2:24am UTC](https://forum.norestforthewicked.com/t/weapons-requirement-issue-suggestion/21872/14 "2026-01-26T02:24:34Z")

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No im not talking about RNG 🤨 Anyways here you have the two patches that i was refering to:

> [@Patch Notes | The Breach](https://forum.norestforthewicked.com/t/patch-notes-the-breach/15046):
>
> hammer_and_wrench Early Access Patch Notes | The Breach It’s been a little over a year since No Rest for the Wicked entered Early Access, and we couldn’t be more proud of how far we’ve come. The team has worked incredibly hard to get you what is easily our most ambitious update yet: The Breach. Launching today at 5 PM CET / 8 AM PT / 11 AM ET / 4 PM BST / 11 PM CST! This update brings major new content, gameplay improvements, and marks a huge milestone for the studio. It’s a special one for …

**(released April 30, 2025)**  
” **Weapon Scaling Rework** ”

“ **Prior** to The Breach update, damage gained from weapon upgrades would add to damage gained from attributes. This meant that you could have a fully upgraded weapon with 0 attributes in the scaling stat for that weapon and it would still do good damage.”

“ **Now** , the damage from upgrades multiplies with the damage from attributes. This results in both attributes and weapon upgrades having a more equal responsibility in damage dealt.”

> [@The Breach Hotfix #1 Info](https://forum.norestforthewicked.com/t/the-breach-hotfix-1-info/15245):
>
> Hey folks, As you might imagine, we spent the entire time today analyzing what’s going on and addressing some concerns that came up for the Breach Update. Our goal was initially to get this hotfix out tonight still, but we’ve been working on quite a lot of things at the same time until now and we’d like to still have our Quality Assurance team test the hotfix before we release it - so we’ll release it tomorrow instead, probably around 5pm CEST. I wanted to summarize some of the changes that w…

**(released May 1, 2025)  
The Breach Hotfix** #1 Info

“For now we’ll remove the interval we have on weapons and armors. What that means is that if an item had a base value of **10** , there was a **30%** chance that the item could drop from **7-10**. We wanted to remove this for quite some time and instead introduce ‘superior’ items at some point anyway, but given that people reported issues with weapon damage and armor, we decided that we’re changing this now already. With that, any weapon and armor you find will be exactly what the designer intended it to be 🙂”

-EDIT: (Here im speaking with my own words again)  
Atleast the Weapon attribute and Weapons base damage scaling isnt as “Random” as it used to be.  
The Weapon Req has always had the same function but it gave the impression of there being a difference when it was more “Random” overall, so now its more clear atleast what you can expect from a the Req to equip the weapon, I also thought it was strange back then when the Breach update launched and before the Breach update aswell..

But dont worry the dev’s have said that they are gonna Rework the whole Attribute System or Remove it or whatever they decide to do. We will just have to wait and see what they decide and look for inputs when we get more info about it. 😇

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