# Weapon stat requirements scaling based on weapon level when dropped

**URL:** <https://forum.norestforthewicked.com/t/weapon-stat-requirements-scaling-based-on-weapon-level-when-dropped/16004>\
**Category:** Wicked Feedback\
**Tags:** weapons\
**Created:** [May 5, 2025, 2:14am UTC](https://forum.norestforthewicked.com/t/weapon-stat-requirements-scaling-based-on-weapon-level-when-dropped/16004 "2025-05-05T02:14:03Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Ogun](https://avatars.discourse-cdn.com/v4/letter/o/ce7236/32.png) [@Ogun](https://forum.norestforthewicked.com/u/Ogun)\
**Post date:** [May 5, 2025, 2:14am UTC](https://forum.norestforthewicked.com/t/weapon-stat-requirements-scaling-based-on-weapon-level-when-dropped/16004/1 "2025-05-05T02:14:03Z")

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The stat requirements of weapons are inconsistent and based on the level of the weapon when it drops rather than fixed.

For example, a claymore dropped at level 1 might have a 13 strength stat requirement, but the same sword dropped at level 10 will have a 30+ strength stat requirement.

This surely shouldn’t be how it works?

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**Author:** ![Coriander](https://avatars.discourse-cdn.com/v4/letter/c/71c47a/32.png) [@Coriander](https://forum.norestforthewicked.com/u/Coriander)\
**Post date:** [May 6, 2025, 1:20am UTC](https://forum.norestforthewicked.com/t/weapon-stat-requirements-scaling-based-on-weapon-level-when-dropped/16004/2 "2025-05-06T01:20:30Z")

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I was wondering the same thing now that I’m max level. Getting a Blood Rusted Sword with a 42 strength requirement is odd. What if I wanted to farm items for a new character?
