# Visibility on Breakable Surfaces

**URL:** <https://forum.norestforthewicked.com/t/visibility-on-breakable-surfaces/24371>\
**Category:** Wicked Feedback\
**Created:** [February 9, 2026, 9:55pm UTC](https://forum.norestforthewicked.com/t/visibility-on-breakable-surfaces/24371 "2026-02-09T21:55:22Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![CaptainSpittal](https://avatars.discourse-cdn.com/v4/letter/c/bbce88/32.png) [@CaptainSpittal](https://forum.norestforthewicked.com/u/CaptainSpittal)\
**Post date:** [February 9, 2026, 9:55pm UTC](https://forum.norestforthewicked.com/t/visibility-on-breakable-surfaces/24371/1 "2026-02-09T21:55:22Z")

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Finding surfaces that are breakable is pretty difficult for me right now. I am not sure if this is just blending in with surfaces or what it is, but it makes it very hard to see. I spent about 30 mins after killing all enemies at the sawmill because I could not find where to go. Turned out to be a wall that needed to be broken that was the exact same look as the wall next to it. Even if this is an accessibility option that would be nice
