# \[UserImposed\] Revive Echo not working in Crucible

**URL:** <https://forum.norestforthewicked.com/t/userimposed-revive-echo-not-working-in-crucible/25943>\
**Category:** Wicked Bug Reporting\
**Tags:** crucible, echos\
**Created:** [March 30, 2026, 6:40pm UTC](https://forum.norestforthewicked.com/t/userimposed-revive-echo-not-working-in-crucible/25943 "2026-03-30T18:40:41Z")\
**Posts on this page:** 1\
**Showing post:** 6

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**Author:** ![system](https://canada1.discourse-cdn.com/flex003/uploads/wickedforum/original/1X/e4b2b2aa5713790799875933304ee559fca84499.png) [@system](https://forum.norestforthewicked.com/u/system)\
**Post date:** [March 31, 2026, 5:09pm UTC](https://forum.norestforthewicked.com/t/userimposed-revive-echo-not-working-in-crucible/25943/6 "2026-03-31T17:09:28Z")

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I’ve repeated the experiment several times. The echoes worked every time.

In fact, there is one more thing I discovered: The hypothesis (expressed [here](https://forum.norestforthewicked.com/t/revive-echoes-activating-should-be-more-prominent/23292/20), for instance) that excessive damage would ‘go through’, as it were, and kill despite a revive echo can likely be discarded. Observe as I take 125 damage while I’m at 31 health in this example, and I am restored to 162 (which is within rounding distance of 322/2):

The excess damage is not being applied to my post-revive health, which I take to mean that the entire hit is ignored. I suppose it’s still possible that damage exceeding 31+162 would oneshot me through the echo. I’ll see about clipping a counter-example if I can.

(The echoes could really do with having their heart icon restored, or have an obvious visual effect, and like many others I believe they should grant a second’s worth of invulnerability.)

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