# Upgrading weapon's base stats

**URL:** <https://forum.norestforthewicked.com/t/upgrading-weapons-base-stats/17674>\
**Category:** Wicked Feedback\
**Tags:** weapons, crafting\
**Created:** [May 14, 2025, 1:11pm UTC](https://forum.norestforthewicked.com/t/upgrading-weapons-base-stats/17674 "2025-05-14T13:11:31Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![BowUser](https://yyz1.discourse-cdn.com/flex003/user_avatar/forum.norestforthewicked.com/bowuser/32/7802_2.png) [@BowUser](https://forum.norestforthewicked.com/u/BowUser)\
**Post date:** [May 14, 2025, 2:05pm UTC](https://forum.norestforthewicked.com/t/upgrading-weapons-base-stats/17674/2 "2025-05-14T14:05:48Z")

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> [@Patch Notes | The Breach Hotfix 1](https://forum.norestforthewicked.com/t/patch-notes-the-breach-hotfix-1/15380/1):
>
> **⚔ Loot:**
> 
> - Weapon damage and Armor no longer initialize a value from an interval when spawned, instead will use a set value

Weren’t base stats already made a flat rate? Serious question I saw it in the patch notes and took it for granted. I haven’t been inspecting every drop.

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