# Traversable fence at nameless path

**URL:** <https://forum.norestforthewicked.com/t/traversable-fence-at-nameless-path/25313>\
**Category:** Wicked Bug Reporting\
**Tags:** nameless-pass, visuals\
**Created:** [March 1, 2026, 12:45pm UTC](https://forum.norestforthewicked.com/t/traversable-fence-at-nameless-path/25313 "2026-03-01T12:45:19Z")\
**Posts on this page:** 6\
**Page:** 1

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**Author:** ![redrokh](https://yyz1.discourse-cdn.com/flex003/user_avatar/forum.norestforthewicked.com/redrokh/32/10003_2.png) [@redrokh](https://forum.norestforthewicked.com/u/redrokh)\
**Post date:** [March 1, 2026, 12:45pm UTC](https://forum.norestforthewicked.com/t/traversable-fence-at-nameless-path/25313/1 "2026-03-01T12:45:19Z")

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The issue is pretty much self explanatory. The fence is located in nameless path next to the kitchen garden.

For the dxdiag file and logs : [Unique Download Link | WeTransfer](https://we.tl/t-yY3EPqUGhf)

![wicked_traversable_fence_at_nameless_path](https://canada1.discourse-cdn.com/flex003/uploads/wickedforum/original/2X/b/b5e40e108f1e28973732241f38304c8b850016b7.gif)

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**Author:** ![Hubristic](https://yyz1.discourse-cdn.com/flex003/user_avatar/forum.norestforthewicked.com/hubristic/32/15872_2.png) [@Hubristic](https://forum.norestforthewicked.com/u/Hubristic)\
**Post date:** [March 1, 2026, 1:50pm UTC](https://forum.norestforthewicked.com/t/traversable-fence-at-nameless-path/25313/2 "2026-03-01T13:50:54Z")

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is that a visual bug ? you’re supposed to be able to break the fence with combat actions. maybe you’ve broken it but visual hasn’t updated ?

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**Author:** ![redrokh](https://yyz1.discourse-cdn.com/flex003/user_avatar/forum.norestforthewicked.com/redrokh/32/10003_2.png) [@redrokh](https://forum.norestforthewicked.com/u/redrokh)\
**Post date:** [March 1, 2026, 2:22pm UTC](https://forum.norestforthewicked.com/t/traversable-fence-at-nameless-path/25313/3 "2026-03-01T14:22:40Z")

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I loaded another realm with a different character and I indeed saw that the fence was breakable. The funny thing is it fixed the fence on my other realm for whatever reason (the fence was broken like you thought so thanks by the way)! 🙃

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**Author:** ![Hubristic](https://yyz1.discourse-cdn.com/flex003/user_avatar/forum.norestforthewicked.com/hubristic/32/15872_2.png) [@Hubristic](https://forum.norestforthewicked.com/u/Hubristic)\
**Post date:** [March 1, 2026, 2:57pm UTC](https://forum.norestforthewicked.com/t/traversable-fence-at-nameless-path/25313/4 "2026-03-01T14:57:36Z")

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it was a quantum fence !

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**Author:** ![redrokh](https://yyz1.discourse-cdn.com/flex003/user_avatar/forum.norestforthewicked.com/redrokh/32/10003_2.png) [@redrokh](https://forum.norestforthewicked.com/u/redrokh)\
**Post date:** [March 2, 2026, 4:25am UTC](https://forum.norestforthewicked.com/t/traversable-fence-at-nameless-path/25313/5 "2026-03-02T04:25:05Z")

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Oh shit that make so much sense now 😂

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**Author:** ![Smegsmerelda](https://avatars.discourse-cdn.com/v4/letter/s/779978/32.png) [@Smegsmerelda](https://forum.norestforthewicked.com/u/Smegsmerelda)\
**Post date:** [March 2, 2026, 10:43pm UTC](https://forum.norestforthewicked.com/t/traversable-fence-at-nameless-path/25313/6 "2026-03-02T22:43:53Z")

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I’ve seen this in other games. Sometimes the object doesn’t load with an initial collider, or upon hitting it, the physics objects don’t actually have their physics applied. I don’t know why it’s so common.

I don’t mean to be a fence sitter, but I kinda like it when games break harmlessly.
