# This is fall seems way too punishing for the percieved height

**URL:** <https://forum.norestforthewicked.com/t/this-is-fall-seems-way-too-punishing-for-the-percieved-height/11798>\
**Category:** Wicked Feedback\
**Created:** [May 17, 2024, 3:59am UTC](https://forum.norestforthewicked.com/t/this-is-fall-seems-way-too-punishing-for-the-percieved-height/11798 "2024-05-17T03:59:02Z")\
**Posts on this page:** 1\
**Page:** 2

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**Author:** ![ADIS](https://yyz1.discourse-cdn.com/flex003/user_avatar/forum.norestforthewicked.com/adis/32/2719_2.png) [@ADIS](https://forum.norestforthewicked.com/u/ADIS)\
**Post date:** [May 18, 2024, 7:10am UTC](https://forum.norestforthewicked.com/t/this-is-fall-seems-way-too-punishing-for-the-percieved-height/11798/21 "2024-05-18T07:10:43Z")

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> [@TheGantrithor](#):
>
> Issue with percentage-based fall damage is, that if it’s a percentage of your current HP, then it’s easy to cheese. Because if you have 1/3rd of your HP left, and a monster knocks you back and off an edge, you’ll survive the fall. Which you really shouldn’t.

It doesn’t have to be % of current health but % of max health.

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