# The Crafting Materials are an Unintuitive Mess

**URL:** <https://forum.norestforthewicked.com/t/the-crafting-materials-are-an-unintuitive-mess/21567>\
**Category:** Wicked Feedback\
**Tags:** crafting\
**Created:** [January 13, 2026, 6:22pm UTC](https://forum.norestforthewicked.com/t/the-crafting-materials-are-an-unintuitive-mess/21567 "2026-01-13T18:22:01Z")\
**Posts on this page:** 1\
**Showing post:** 3

<div class="post-metadata">

**Author:** ![SiQ](https://avatars.discourse-cdn.com/v4/letter/s/a698b9/32.png) [@SiQ](https://forum.norestforthewicked.com/u/SiQ)\
**Post date:** [February 4, 2026, 11:15am UTC](https://forum.norestforthewicked.com/t/the-crafting-materials-are-an-unintuitive-mess/21567/3 "2026-02-04T11:15:20Z")

</div>

I agree. One thing I’d add is that the game overall requires a lot of unnecessary running back and forth. I wrote a bit about this ([What If You Could Research, Cook, and Store Items Right at the Stove? (UX)](https://forum.norestforthewicked.com/t/what-if-you-could-research-cook-and-store-items-right-at-the-stove-ux/23415/2)).

Another thing I don’t understand is why I have to manually carry processed materials around. All materials—planks, fabrics, everything. Why can’t they just stay stored at the place where they were crafted or processed?

I also agree with your point about bombs… [Are bombs really popular in the game?](https://forum.norestforthewicked.com/t/are-bombs-really-popular-in-the-game/23410)  
Edit: On the other hand, I see bombs as an experimental feature that can still evolve, so I don’t really mind.

---

_[View the full topic](https://forum.norestforthewicked.com/t/the-crafting-materials-are-an-unintuitive-mess/21567)._
